JavaScript Functions
var els = document.querySelectorAll("ul li:nth-child(odd)");We can use selectors to select elements in the document, Selectors can be CSS selectors or similar to Jquery selectorswindow.localStorage['value'] = area.value;We can store data in local database similar to google gears i.e how offline gmail works similar to that we can create many applications easilyvar db = window.openDatabase("Database Name", "Database Version");We can access stored data from local database
db.transaction(function(tx) { tx.executeSql("SELECT * FROM test", [], successCallback, errorCallback); });We can execute SQL queries like above
main.js:
var worker = new Worker(‘extra_work.js');
worker.onmessage = function(event) { alert(event.data); };
extra_work.js:
// do some work; when done post message.
postMessage(some_data);We can have Worker Class var socket = new WebSocket(location);
socket.onopen = function(event) {
socket.postMessage(“Hello, WebSocket”);
}
socket.onmessage = function(event) { alert(event.data); }
socket.onclose = function(event) { alert(“closed”); }We can use sockets if (window.webkitNotifications.checkPermission() == 0) {
// you can pass any url as a parameter
window.webkitNotifications.createNotification(tweet.picture, tweet.title,
tweet.text).show();
} else {
window.webkitNotifications.requestPermission();
}We can show notifications like "allow popup" dialogdocument.addEventListener('dragstart', function(event) {
event.dataTransfer.setData('text', 'Customized text');
event.dataTransfer.effectAllowed = 'copy';
}, false);We can drag and drop elements using JavaScript without any frameworks or extra js files (this was the feature i was looking for very long time )if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(function(position) {
var lat = position.coords.latitude;
var lng = position.coords.longitude;
var options = { position: new google.maps.LatLng(lat, lng) }
var marker = new google.maps.Marker(options);
marker.setMap(map);
});
}We can show the use from where the user is logged in using any map service or we can set the locale information according the geolocationHTML
<link rel='alternate' type="application/rss+xml" href="http://myblog.com/feed" /> <link rel='icon' href="/favicon.ico" /> <link rel='pingback' href="http://myblog.com/xmlrpc.php"> <link rel='prefetch' href="http://myblog.com/main.php"> ... <a rel='archives' href="http://myblog.com/archives">old posts</a> <a rel='external' href="http://notmysite.com">tutorial</a> <a rel='license' href="http://www.apache.org/licenses/LICENSE-2.0">license</a> <a rel='nofollow' href="http://notmysite.com/sample">wannabe</a> <a rel='tag' href="http://myblog.com/category/games">games posts</a>
Many new rel values <div itemscope itemtype="http://example.org/band"> <p>My name is <span itemprop='name'>Neil</span>.</p> <p>My band is called <span itemprop='band'>Four Parts Water</span>.</p> <p>I am <span itemprop='nationality'>British</span>.</p> </div>
We can differentiate the property of the each span Dedicated UI:
<input type='range' min='0' max='50' value='0' />
<input results='10' type='search' />
<input type='text' placeholder='Search inside' />
Input Validation:
<style> :invalid { background-color: red; } </style>
<input type='color' />
<input type='number' />
<input type='email' />
<input type='tel' />
We have many new controls (slider,searchbox,watermark) and validation for color names,number,email etc.,<audio src="sound.mp3" controls></audio>
document.getElementById("audio").muted = false;
<video src='movie.mp4' autoplay controls></video>
document.getElementById("video").play(); We can play audio and video without embedding players inside html <canvas id="canvas" width="838" height="220"></canvas>
<script>
var canvasContext = document.getElementById("canvas").getContext("2d");
canvasContext.fillRect(250, 25, 150, 100);
canvasContext.beginPath();
canvasContext.arc(450, 110, 100, Math.PI * 1/2, Math.PI * 3/2);
canvasContext.lineWidth = 15;
canvasContext.lineCap = 'round';
canvasContext.strokeStyle = 'rgba(255, 127, 0, 0.5)';
canvasContext.stroke();
</script> We can draw Image in the Canvas@font-face {
font-family: 'LeagueGothic';
src: url(LeagueGothic.otf);
}
@font-face {
font-family: 'Droid Sans';
src: url(Droid_Sans.ttf);
}
header {
font-family: 'LeagueGothic';
}div {
text-overflow: ellipsis;
}-webkit-column-count: 2;
-webkit-column-rule: 1px solid #bbb;
-webkit-column-gap: 2em;div {
-webkit-text-fill-color: black;
-webkit-text-stroke-color: red;
-webkit-text-stroke-width: 0.00px;
} border-radius: 0px; text-shadow: rgba(64, 64, 64, 0.5) 0px 0px 0px; box-shadow: rgba(0, 0, 128, 0.25) 0px 0px 0px;
text-shadow: rgba(0, 0, 0, 0.5) 0 9px 9px; background: -webkit-gradient(linear, left top, left bottom, from(rgba(200, 200, 240, 1)), to(rgba(255, 255, 255, 1))); border-radius: 50px; -webkit-box-reflect: below 10px -webkit-gradient(linear, left top, left bottom, from(transparent), to(rgba(255, 255, 255, 0.23)));
Sample Sundar
-webkit-transform: rotateY(45deg); -webkit-transform: scaleX(25deg); -webkit-transform: translate3d(0, 0, 90deg); -webkit-transform: perspective(500px)
#threed-example {
-webkit-transform: rotateZ(5deg);
-webkit-transition: -webkit-transform 2s ease-in-out;
}
#threed-example:hover {
-webkit-transform: rotateZ(-5deg);
}
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