JavaScript Functions
var els = document.querySelectorAll("ul li:nth-child(odd)");
We can use selectors to select elements in the document, Selectors can be CSS selectors or similar to Jquery selectors
window.localStorage['value'] = area.value;
We can store data in local database similar to google gears i.e how offline gmail works similar to that we can create many applications easily
var db = window.openDatabase("Database Name", "Database Version");
We can access stored data from local database
db.transaction(function(tx) { tx.executeSql("SELECT * FROM test", [], successCallback, errorCallback); });
We can execute SQL queries like above
main.js: var worker = new Worker(‘extra_work.js'); worker.onmessage = function(event) { alert(event.data); }; extra_work.js: // do some work; when done post message. postMessage(some_data);
We can have Worker Class
var socket = new WebSocket(location); socket.onopen = function(event) { socket.postMessage(“Hello, WebSocket”); } socket.onmessage = function(event) { alert(event.data); } socket.onclose = function(event) { alert(“closed”); }
We can use sockets
if (window.webkitNotifications.checkPermission() == 0) { // you can pass any url as a parameter window.webkitNotifications.createNotification(tweet.picture, tweet.title, tweet.text).show(); } else { window.webkitNotifications.requestPermission(); }
We can show notifications like "allow popup" dialog
document.addEventListener('dragstart', function(event) { event.dataTransfer.setData('text', 'Customized text'); event.dataTransfer.effectAllowed = 'copy'; }, false);
We can drag and drop elements using JavaScript without any frameworks or extra js files (this was the feature i was looking for very long time )
if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(function(position) { var lat = position.coords.latitude; var lng = position.coords.longitude; var options = { position: new google.maps.LatLng(lat, lng) } var marker = new google.maps.Marker(options); marker.setMap(map); }); }
We can show the use from where the user is logged in using any map service or we can set the locale information according the geolocation
HTML
<link rel='alternate' type="application/rss+xml" href="http://myblog.com/feed" /> <link rel='icon' href="/favicon.ico" /> <link rel='pingback' href="http://myblog.com/xmlrpc.php"> <link rel='prefetch' href="http://myblog.com/main.php"> ... <a rel='archives' href="http://myblog.com/archives">old posts</a> <a rel='external' href="http://notmysite.com">tutorial</a> <a rel='license' href="http://www.apache.org/licenses/LICENSE-2.0">license</a> <a rel='nofollow' href="http://notmysite.com/sample">wannabe</a> <a rel='tag' href="http://myblog.com/category/games">games posts</a>
Many new rel values
<div itemscope itemtype="http://example.org/band"> <p>My name is <span itemprop='name'>Neil</span>.</p> <p>My band is called <span itemprop='band'>Four Parts Water</span>.</p> <p>I am <span itemprop='nationality'>British</span>.</p> </div>
We can differentiate the property of the each span
Dedicated UI: <input type='range' min='0' max='50' value='0' /> <input results='10' type='search' /> <input type='text' placeholder='Search inside' /> Input Validation: <style> :invalid { background-color: red; } </style> <input type='color' /> <input type='number' /> <input type='email' /> <input type='tel' />
We have many new controls (slider,searchbox,watermark) and validation for color names,number,email etc.,
<audio src="sound.mp3" controls></audio> document.getElementById("audio").muted = false; <video src='movie.mp4' autoplay controls></video> document.getElementById("video").play();
We can play audio and video without embedding players inside html
<canvas id="canvas" width="838" height="220"></canvas> <script> var canvasContext = document.getElementById("canvas").getContext("2d"); canvasContext.fillRect(250, 25, 150, 100); canvasContext.beginPath(); canvasContext.arc(450, 110, 100, Math.PI * 1/2, Math.PI * 3/2); canvasContext.lineWidth = 15; canvasContext.lineCap = 'round'; canvasContext.strokeStyle = 'rgba(255, 127, 0, 0.5)'; canvasContext.stroke(); </script>
We can draw Image in the Canvas
@font-face { font-family: 'LeagueGothic'; src: url(LeagueGothic.otf); } @font-face { font-family: 'Droid Sans'; src: url(Droid_Sans.ttf); } header { font-family: 'LeagueGothic'; }
div { text-overflow: ellipsis; }
-webkit-column-count: 2;
-webkit-column-rule: 1px solid #bbb;
-webkit-column-gap: 2em;
div {
-webkit-text-fill-color: black;
-webkit-text-stroke-color: red;
-webkit-text-stroke-width: 0.00px;
}
border-radius: 0px;
text-shadow: rgba(64, 64, 64, 0.5) 0px 0px 0px; box-shadow: rgba(0, 0, 128, 0.25) 0px 0px 0px;
text-shadow: rgba(0, 0, 0, 0.5) 0 9px 9px; background: -webkit-gradient(linear, left top, left bottom, from(rgba(200, 200, 240, 1)), to(rgba(255, 255, 255, 1))); border-radius: 50px; -webkit-box-reflect: below 10px -webkit-gradient(linear, left top, left bottom, from(transparent), to(rgba(255, 255, 255, 0.23)));
Sample Sundar
-webkit-transform: rotateY(45deg); -webkit-transform: scaleX(25deg); -webkit-transform: translate3d(0, 0, 90deg); -webkit-transform: perspective(500px)
#threed-example { -webkit-transform: rotateZ(5deg); -webkit-transition: -webkit-transform 2s ease-in-out; } #threed-example:hover { -webkit-transform: rotateZ(-5deg); }
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